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Uploaded Patch to attempt to fix MySQL deadlock and clear the SQL errors that pop up when multiple crews are in the same room.

Massively hacksawed polling to drastically improve server performance.

Each client now has a different polling rate which drastically reduces requests the server and is a lever to play with during high player counts.

Polling now only requests the state of the screen. (comms doesn't need pilot information)

Unused states such as market/chat/map/navigation are not included unless the screen needs them.

SQL now returns a tiny "unchanged" packet if the gamestate has not yet updated for the poll. Drastically increasing server performance.

Added SQL indexing to speed up table searches.

will implement tick based logic to further increase server performance

will implement a push system that only talks when information changes instead of a pull system that constantly requests changes whether a change has happened or not.

Agents were briefly broken and have been fixed.

Edited Aug 16, 2026 2:37am by Nazca

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oops! 403 error - will be back online shortly.

Edit: Back online.

Edited Aug 15, 2026 9:43pm by Nazca

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Back online.
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Hotfix 20260816

Captain sessions were not generating a good join link for crew members. This escaped testing as I often test with just the viewscreen and the captains console.
This hotfix makes the join URL's a little more ugly for now. But it works.

Expect a hotfix soon.

Edited Aug 16, 2026 1:30pm by Nazca

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Hotfix applied
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Target lock times and warp spool times have been adjusted. Lock times are generally 1 second faster than warp spool times for your ship. Meaning ships of the same time should be able to lock and scramble eachother on grid before warp spool is finished.

Cargo bays for the carrier and dreadnaught have been expanded to be slightly worse than the long range hauler.

Cargo bay for the titan has been reduced by 4000 so that the freighter is the highest cargohold in the game.

Tank has been rebalanced for all ships. Most ships have more tank. Capital ships have dramatically more tank.

Edited Aug 17, 2026 2:26am by Nazca

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Fighter damage has been greatly increased.
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Fighter damage reduced by 50%

Battleship and Carrier weapons damage increased by 17%

Dreadnaught damage increased by 20%

Titan damage reduced by 4%
Titan Shield hitpoints reduced by 11%
Titan Hull hitpoints reduced by 10%


The dreadnaught out DPS's the Titan guns now, while the Titan still has its Doomsday weapon for additional DPS.

This damage balance pass has made it so a solo carrier/dread can finish the AntiFed Stronghold, albiet with many warpouts, while a Titan pilot can tank and finish it with ease never having to warp away.

The battleship also got a little love with slightly more damage to make it more appealing as a standard ship for most crews, though it will need to complete the AntiFed Stronghold with a number of other battleships.

Edited Aug 17, 2026 11:15pm by Nazca

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Ship hull and shields stats have been reworked on the backend. The numbers should be the same on the frontend and values should be easier to change.

The AntiFed Stronghold dungeon entrance has been moved to system SY0001. (5 jumps away from Asterhold Spindle)

A few low level NPC's have been renamed.

Ships no longer spawn with default modules (that don't change stats and you can't sell)

Crews no longer get a small amount of free resources when creating a new crew session.
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Fixed fighter animation playing on self from a network player.
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Doomsday weapon now deals 10,000 damage to its primary target and 2,500 to every other ship in the room.
Doomsday cooldown increased to 3 minutes.

This update may cause some docking/warping animations to incorrectly appear as explosion animations if a ship was destroyed in the same moments another ship docks/warps away.

Edited Aug 20, 2026 4:03am by Nazca

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Making a new thread for Galaxia updates.
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