One event however, I want to mention is the republic patrol. A republic carrier has a chance to spawn on any republic controlled or contested world. This carrier will defend the skies as well as the cities from aggressed players. If you've done nothing wrong you have nothing to worry about from them.
Agression timer has been increased to 5 minutes, but now is removed on death.
In addition to city police and control of the skies, the republic will now defend the wildlands on any republic controlled world. If another player is aggresses in the wilderness, a republic QRF team will fly to your location and attempt to defend you, or avenge your death. This will not occur on contested worlds or independent controlled worlds.
More work was done on framerate when much of the world was in view. Tree draws have been slightly culled and optimized.
I still need network testing. I would love a video of any player playing from a networked location with ping and fps enabled.
Ask me for help getting the game setup in your living room.